The workflow stays simple: choose one character image (identity), choose one motion reference (timing + actions), then write a prompt for the scene. That separation makes A/B testing easier—especially for short-form ads where you want the same performance across multiple backgrounds, outfits, or product angles.
For the broader Kling lineup, explore Kling 2.6, KlingAI Avatar 2.0, Kling O1, Kling 2.5, and Kling AI.

Use the motion reference to lock actions and expressions, then use the prompt to steer everything around the character—background elements, scene props, extra movement in the environment, and the overall look. This split of responsibilities makes results feel less random: motion comes from the reference, while the prompt handles scene intent and visual tone.
Tip: keep the prompt focused on scene details (lighting, location, objects, atmosphere). Let the motion reference do the heavy lifting for performance.

Get clean, fully synchronised body movement from head to toe—great for dance loops, product demos, and character-led hooks. When your image framing matches the motion reference (full-body to full-body, half-body to half-body), timing looks tighter and the performance reads more “shot” than “generated.”
Best practice: use a motion reference with moderate speed and minimal displacement, and avoid cuts for a steadier result.
Hand gestures are where most motion videos fall apart—pointing, holding, waving, small object interactions. Kling Motion Control handles these micro-actions more reliably when the reference is clear and uninterrupted.
Tip: keep the character’s hands visible in the image reference, and choose a motion reference with stable framing (no camera shake) so the model can track finger movement and contact points cleanly.
Avoid describing the main action in the prompt if it already exists in the motion reference (e.g., “dance, wave, point”). Use the prompt for scene intent instead: location, lighting, props, mood, and background activity. This reduces conflicting instructions and keeps motion cleaner.
Add a short identity lock line so the character stays consistent: “same face, same outfit, same hairstyle, consistent proportions.” If you need stable hands, make sure hands are visible in the image reference and avoid prompts that introduce gloves, extra accessories, or sudden wardrobe changes.
For best results, keep the subject framing aligned: full-body image + full-body motion reference, or half-body + half-body. Leave extra space around the subject for big moves (jumps, spins, wide arm gestures) to prevent awkward cropping or missing limbs.
Keep negative prompts short and practical: “no extra fingers, no warped hands, no face distortion, no camera shake, no sudden cuts, no flicker.” If the output looks unstable, simplify the scene prompt and switch to a steadier, uninterrupted motion reference.
Use Kling Motion Control to produce repeatable character performances—drive actions with a motion reference, steer scene details with prompts, and iterate faster on ad-ready variants.
Generate Now