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Kling Motion Control

Kling Motion Control is built for creators and marketers who need repeatable character performance. Instead of “hoping” the model invents motion you like, you drive actions and expressions using a motion reference video—then keep identity consistent from a single reference image. Kling 2.6 Motion Control is ideal for controlled tests: full-body motion sync, complex moves, steadier hand performances, and prompt-based scene detail control.
Generate with Kling Motion Control

Reference-Driven Actions
Reference-Driven Actions
Cleaner Expression Fidelity
Cleaner Expression Fidelity
3–30s One-Shot Control
3–30s One-Shot Control
Prompt-Controlled Scene Details
Prompt-Controlled Scene Details

Explore Kling Motion Control Features

Reference Image + Motion Reference = Controlled Performance

Motion Control is simple in practice: pick one character image, then drive movement using a motion reference video (or a motion from a library). This makes outputs easier to compare across variants—especially when you’re testing pacing, gestures, and facial performance for short-form ads.

For a broader Kling lineup, you can also explore Kling 2.6, KlingAI Avatar 2.0, Kling O1, Kling 2.5, and Kling AI.

Kling Motion Control Reference Workflow

Scene Details at Your Command

Use the motion reference to lock actions and expressions, then use the prompt to steer everything around the character—background elements, scene props, extra movement in the environment, and the overall look. This split of responsibilities makes results feel less random: motion comes from the reference, while the prompt handles scene intent and visual tone.

Tip: keep the prompt focused on scene details (lighting, location, objects, atmosphere). Let the motion reference do the heavy lifting for performance.

Kling Motion Control Scene Prompting

Perfectly Synchronised Full-Body Motions

Get clean, fully synchronised body movement from head to toe—great for dance loops, product demos, and character-led hooks. When your image framing matches the motion reference (full-body to full-body, half-body to half-body), timing looks tighter and the performance reads more “shot” than “generated.”

Best practice: use a motion reference with moderate speed and minimal displacement, and avoid cuts for a steadier result.

Precision in Hand Performances

Hand gestures are where most motion videos fall apart—pointing, holding, waving, small object interactions. Kling Motion Control handles these micro-actions more reliably when the reference is clear and uninterrupted.

Tip: keep the character’s hands visible in the image reference, and choose a motion reference with stable framing (no camera shake) so the model can track finger movement and contact points cleanly.

More Latest Video Models

Features of Kling Motion Control

Reference-Driven Performance

Drive actions with a motion reference video so performance stays comparable across multiple creative variants.

Stronger Identity Consistency

Keep character identity steady from a single image reference while transferring timing and expression cues.

Better Proportion Matching

Match half-body/full-body framing between image reference and motion reference to avoid awkward crops or missing limbs.

Cleaner Motion Coherence

Avoid cuts and heavy camera movement in the motion reference; moderate speed and minimal displacement usually look best.

Space for Big Actions

Large moves need room: leave enough space around the character in the image reference for free movement.

Prompt-Controlled Scene Details

Use prompts to steer environment details—lighting, props, background motion—while the reference handles the performance.
Quick answers for creators using Kling Motion Control

FAQs About Kling Motion Control

Create with Kling Motion Control

Use Kling Motion Control to produce repeatable character performances—drive actions with a motion reference, steer scene details with prompts, and iterate faster on ad-ready variants.

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