
| Prompt | Generated Clip |
|---|---|
Shot 1: Low-angle rear wide shot, following the rider moving forward. Shot 2: Low-angle side close-up, focusing on the motorcycle wheel. Shot 3: Rider’s first-person POV, showing the handlebars and the instrument cluster ahead. |
| Prompt | Generated Clip |
|---|---|
Use this still as the opening frame. Add subtle motion only: slow dolly-in, gentle cloth movement, soft breathing, small hair movement. Keep face and wardrobe unchanged. Avoid fast pans, zoom jumps, or sudden lighting shifts. |
| Prompt | Generated Clip |
|---|---|
The scene is set at home. The living room air conditioner gives off a faint humming sound, creating a realistic, everyday atmosphere. Mom (speaking softly, with a hint of surprise): Wow, I really didn’t expect the story to turn out like this. Dad (agreeing quietly, calm in tone): Yeah, it’s totally unexpected. I never imagined it would go this way. |
A practical way to get better continuity is writing a short shot list: wide establishing → medium push-in → close-up detail → reaction. For action-heavy beats, pair your shots with Kling Motion Control to keep movement readable. If you’re migrating projects, it can also help to compare the same prompt in Kling 2.6 and Kling 2.5, and keep your model options organized under Kling AI.

Pick 3–5 identity anchors (hair, outfit, accessory, signature prop) and repeat them exactly. Keep camera motion simple per shot. When the clip holds together, you can extend length, add one extra beat, and still keep the same character without surprises.

Line 1: scene + lighting. Line 2: subject + fixed identity details. Line 3: camera move + action. This keeps your instructions readable and reduces accidental contradictions.
Pick one primary camera move (push-in, pan, orbit, handheld drift). If you stack multiple moves, you’ll often get jitter or strange framing shifts.
Example: (1) wide establishing, static; (2) medium push-in; (3) close-up detail; (4) reaction. Keep the same identity anchors across all shots.
If an action is hard to imagine in real life, it tends to look off. Use grounded verbs: step, turn, pick up, lean, sit, collide lightly. Mention weight shift and contact with surfaces.
Generate a short draft to lock the look and identity first. Once it’s stable, extend duration and add one new beat at a time. This is the simplest way to reduce rework.
Start with a short draft, lock identity and framing, then extend. Keep one camera move per shot, repeat your character anchors, and you’ll spend less time re-generating and more time editing a real sequence. That’s the practical advantage of Kling Video 3.0.
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